// idiom 1
cop[0].goodInPercent = 100;
cop[1].goodInPercent = 0;
// idiom 2
isCrowd = personCounter >= 3;
// idiom 3
injury += insult;
// idiom 4
1: board.draw();
goto 1;
// idiom 5
if (bird[1].feather == bird[2].feather) {
bird[1].flock(bird[2]);
}
// idiom 6
a = getThickness('blood');
b = getThickness('water');
assert(a > b);
// idiom 7
a_spade_a_spade();
// idiom 8
die(1000);
function die(max) {
for (i = 1; i <= max; i++) { cut(); } } // idiom 9 prey = 'worm'; time = getCurrentTime(); if (time >= 4 && time <= 8) { bird.catch(prey); } // idiom 10 while ( rome.fire() ) { doFiddle(); } // idiom 11 function getValue(garbage) { return garbage; } // idiom 12 take(salt * .01); // idiom 13 var here = false; var there = false; // idiom 14 if (i == 2) { tango(); } // idiom 15 days = 365; for (day = 1; day <= days; day++) { if ( random(0,100) <= 50 ) apple++; } if (apple <= days) doctor(); // idiom 16 if ( !dogs.sleep() ) { disturb(dogs); } // idiom 17 function tunnel() { var dark; for (i = 0; i < dark =" true;" dark =" !dark;" a =" 0;" b =" 1;">= 1;
}
// idiom 23
if (cooks >= 3) {
broth = null;
}
// idiom 24
if (a != 'cake') a.eat();
// idiom 25
doesStand = you == me;
// idiom 26
var location = getLocation();
if (location == 'rome') {
do( location.getCitizen() );
}
[By Philipp Lenssen | Origin: Idioms in Code (Take a Guess)
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